![]() I certainly wasn’t trying to argue with you- I was trying to provide tech support to the extent there was a tech issue and an apology to the extent it was an aesthetic issue. Not really sure how to respond, other than to reiterate what I said above, which is that the customer is always right and I’m sorry the game is not to your liking. ![]() This being the internet and all, I'll probably be asked to write a dissertation on the meaning of meaningful detail next.) xD GG (I'm going to be civilized here and ignore that hostile strawman about eyesight. It's a charming concept, but a shame the resolution is a massive barrier. Hey I get it, it is intentionally pixelated, Primordia is not the first pixel art game in my library, heck it's nowhere near any text-intensive pixel-art point and click game I've played but launching this and seeing SS2 (inventory box top of the screen with large-pixelated game icons awkwardly robbed of basic details) was just crude. Unless you're saying designing and building (then subsequently selling) this game at 1280x720 or even 640x480 would seriously compromise the aesthetics/integrity of your game design to a huge extent – I'm hard-pressed to fathom why this is now a basis for your (or any) argument against reasonably higher resolution Sheesh. There are many pixel art games available right now (Stardew Valley, even the retroesque point and click adventure game Odysseus Kosmos and his Robot Quest come to mind) without the same issue of low resolution and clunky animation. You're oversimplifying when you try to explain away this low-res issue being merely a matter of “taste” in terms of game aesthetics – it isn't. I'm assuming that it's intended to be played on this resolution, hence the game is designed/programmed as such, correct? No point spending too much time debating or justifying an opinion (apparently one shared by many other users and reviewers) on why the resolution at 320x240 for this game is simply too low and underwhelming for game play on PC to be practical. Gonna keep this short because Steam is a gaming platform and my objective here as a casual gamer is simple – discover and play entertaining games, fuss free. ![]() I don't always have to be right but I do like keeping things a little honest whenever possible. They “look correct” but could they be better rendered given this is a game sold on PC and played on PC monitors by end users in the 21st century? Hey only fools are always right, but the wise listen to advice and feedback and whatnot. Kafka wouldn't be the first to find Primordia's low resolution an insuperable obstacle, and I can't fault him for it if he does - I'll just be sorry he wasn't able to enjoy the game and I wasn't able to provide some fix for the problem. Originally posted by Mark Y.:Well, I'm a firm believer in the rule that the customer is always right, at least with respect to whether he's enjoying something or finds something hard on the eyes.
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